Glossary

Overall Grading Scale

9.0 - 7.0High-End 3-down Starter
6.9 - 6.7Solid Starting QB
6.6 - 6.5Lower-End Starting QB
6.4Starter traits with limited opportunity
6.3Circumstantial Starter
6.2Good Quality Backup
6.1 - 6.0Developmental Player
5.9Career #2
5.8Eventual #2
5.7#3 QB
5.6 - 5.5N/A
5.4Priority FA - Solid Camp

Trait Grading Scale

9RareThe player performs this particular factor with rare ease and consistency every time. He shows absolutely no weakness. He can be expected to do the seemingly impossible on occasion, and it shows against all levels of competition. CONSISTENTLY DOMINATES.
8ExcellentThe player performs this particular factor with ease and consistency a high percentage of the time. He shows no weakness. He makes difficult plays look routine, and it shows against all levels of competition. He has the ability to do the unusual. Can dominate.
7Very GoodThe player performs this particular factor effectively a high percentage of the time, and is capable of flashes of brilliance. He cannot make all the great plays, but he will make some of them, and it shows against all levels of competition.
6GoodThe player performs this particular factor in an effective manner most of the time or has a level of inconsistency. He gives a solid performance and will contribute to a winning effort. He can hold his own against top competition. *6 is a player who is going to win his share of battles against NFL competition
5SufficientThe player performs this particular factor in an adequate/sufficient manner most of the time, but may have trouble against top competition. (Above the line grade)
4MediocreThe player performs this particular factor in an adequate manner some of the time, but he will have trouble against top competition. His inconsistency to perform is obvious. His inconsistency KEEPS him at a 4. (Below the line grade)
3Below AverageThe player does not perform this particular factor at an adequate level. He is inconsistent and will probably hurt the team. If he does perform at an acceptable level, it is usually against weaker competition.
2PoorThe player has a major deficiency in this particular factor, which he will not be able to overcome.
1RejectNo redeemable qualities

Football Terminology

Ankle Flexion
The degree of ability for a player to bend at the ankles. Ankle flexibility is important for balance and leverage at many positions.
COD
Change of Direction.
COP
Change of Pace. Used to describe running backs with complementary skill sets to typical starters.
Defensive Line Moves
  • Bull - runs through the lineman with power
  • Speed - beats him around the edge with speed
  • Push-pull - pushes lineman and grabs, pulls and sheds him away
  • Rip - rips up and through the lineman with one arm
  • Speed to power - speed off the edge to set up the lineman and then convert to power straight through him
  • Spin - spins at the point of attack
  • Swim - brings his arm over the blocker’s shoulder to leverage himself past him
EPA (Expected Points Added)
The change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened.
FBI
Football Intelligence.
Force Defender
The defender who is schematically responsible for leveraging the point of attack in a given situation. This is most commonly used to refer to an edge defender responsible for outside contain, tasked with forcing the run back to the inside.
Injury Designations
  • Currently injured players have an injury which has affected their ability to participate in draft preparation and may affect their ability to participate in the combine, pro days, and/or OTAs, but they have limited long-term risk.
  • Long-term injury risk players have had extensive injury histories, severe injuries, and/or injuries which historically have a high rate of aggravation or recurrence.
LOS
Line of Scrimmage
Man/Gap Blocking
A run scheme which is designed to attack a specific gap, with each blocker being assigned to block a certain defensive player, depending on alignment and stunts.
Mesh Point
The exchange point, usually between the QB and RB, on a read-option play.
Navigating Trash
The ability for a defender to work through tight spaces amongst big bodies while visioning the ballcarrier in order to arrive at the play.
Personnel Packages (11, 12, 21, etc.)
Two-digit codes that represent the number of RBs and TEs, respectively, the offense has on the field. For example, ‘21’ personnel means there are 2 RBs and 1 TE on the field.
POA
Point of Attack.
Pos% (Positive %)
Percentage of plays that result in a positive EPA.
Reducing Down
Moving the alignment of a defensive lineman towards the interior of the line. This is usually used to describe edge defenders with the ability to move inside in obvious passing situations.
Sam, Mike, and Will Linebackers
Strongside, Middle, and Weakside Linebackers.
Set the Edge
Prevent a ballcarrier from running outside by controlling the outermost gap on the play.
Single High Coverage
Any coverage in which a defender is playing zone in the deep middle of the field (e.g., Cover 1, Cover 3). Also known as MOFC (Middle of the Field Closed).
Two High Coverage
Any coverage in which two secondary defenders are in split deep zones (e.g., Cover 2, Cover 4). Also known as MOFO (Middle of the Field Open).
Y-TE vs H-TE
The ‘Y’ is the traditional TE who is usually aligned in a three-point stance alongside the OT and is required to have ability as an in-line blocker, while the ‘H’ is generally a more athletic TE with less blocking ability who will commonly align in the slot or backfield.
Zone Blocking
A run scheme in which the offensive linemen move in the same direction as one another and each is assigned to block whichever defender enters their area of assignment, with the runner ultimately attacking a gap based on how the blocking influences the leverage of a keyed defender.
4-Digit Height Code
Player heights are expressed in a 4-digit code, with the first digit representing their height in feet, the second and third digits combining to represent inches, and the fourth digit representing eighths of an inch (e.g., 6043 is 6-foot-4-and 3/8 inches; 5110 is 5-foot-11 even).

Quarterback

ANY/A
Adjusted Net Yards Per Attempt, which is calculated as: (Pass Yards - Sack Yards + (20 * Passing TDs) - (45 * INTs)) / (Pass Attempts + Sacks)
ADoC (Avg Depth of Completion)
Average yards downfield that the quarterback completed his passes, from the LOS to the catch point.
ADoT (Avg Depth of Target)
Average yards downfield that the quarterback attempted his passes, from the LOS to the intended catch point.
BT+MT/100DB
Broken and Missed Tackles per 100 dropbacks.
Cbl% (Catchable%)
The percentage of throws that conceivably could have been caught by the receiver. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.
EPA/DB (EPA per Dropback)
Expected Points Added per dropback.
IQR
Sports Info Solutions' proprietary quarterback metric that builds on the traditional Passer Rating formula by isolating competitive throws (e.g. by excluding throwaways and only including accurate completions) and eliminating the effects of results outside his control (e.g. dropped passes, dropped interceptions).
  • Pres - Under Pressure
  • No Pres - Not Pressured
  • v Man - versus Man Coverage
  • v Zone - versus Zone Coverage
  • Short - Target depth of up to 9 yards beyond LOS
  • Mid - Target depth between 10 and 19 yards beyond LOS
  • Deep - Target depth over 20 yards beyond LOS
On-Tgt% (On-Target%)
The percentage of throws that did not require the receiver to unnecessarily adjust. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.
pComp%
Predicted Completion Percentage, which is based on Sports Info Solutions’ Predicted Completions model that factors in route type, the defensive coverage, distance of throw, and whether or not the defensive line was able to generate pressure to determine how likely each pass was to be completed.
pComp +/-
Predicted Completion Percentage Plus/Minus, or how much better or worse a player’s actual completion percentage was than what was predicted.
Rating
Traditional Passer Rating.
SnpThr +/-
Snap-to-Throw Time above or below an expectation as determined by the drop type and whether or not there was play action. A lower number is better, because in that case snap-to-throw time is quicker than expected.
ThrAirTm +/-
Throw Air Time above or below an expectation as determined by throw distance and the quarterback’s footwork when throwing. A lower number is better, because in that case throws of the same distance are taking less time to get to the target.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
Y/A (Passing split)
Yards per pass attempt.
Y/A (Rushing split)
Yards per rush attempt, not counting sacks.

Running Back

Boom%
Percentage of plays that result in an EPA greater than +1 (great play for the offense).
Bust%
Percentage of plays that result in an EPA below -1 (bad play for the offense).
BT (Broken Tackles)
The number of times a defender was in position to make a tackle and made contact with the ball carrier, but failed to bring them down.
BT+MT/100DB
Broken and Missed Tackles per 100 dropbacks.
Hvy Box% (Heavy Box%)
Percentage of a running back's carries that came against a heavy box (eight or more defenders at or near the line of scrimmage).
MT (Missed Tackles)
The number of times a defender was in position to make a tackle but the ballcarrier eluded the tackle without any contact.
PassPro/G
The number of snaps where a player was in pass protection (blocking) per game.
Pos% (Positive%)
Percentage of carries by the running back with a positive Expected Points Added.
  • Hit At Line - Runs where running back was hit at or behind the LOS.
  • Inside - Runs with a designed gap between the tackles
  • Outside - Runs with a designed gap outside of the tackles
  • Zone - Runs with a Zone blocking scheme
  • Gap - Runs with a Gap blocking scheme
RR (Routes Run)
Designed Routes Run on passing plays.
Split Out%
Percentage of plays on which the running back was not lined up in the backfield at the snap.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
YAC/A
The amount of additional yards the ballcarrier achieves after first contact is made by a defender per rush attempt.
Y/A
Yards per rush attempt.
Y/RR
Receiving yards per route run.
Y/Tgt
Receiving yards per pass attempt in which the receiver is targeted, including incompletions.

Wide Receiver

ADoT (Avg Depth of Target)
Average yards downfield at which the player was targeted, from the LOS to the intended catch point.
Air Yards
The total number of yards the ball traveled downfield from the line of scrimmage on receptions.
B+MT/R
Broken and Missed Tackles per Reception.
Cbl C% (Catchable Catch%)
The percentage of receptions on catchable targets. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.
Deep% (Route Running Split)
Percentage of routes run by a receiver that have an average target depth of at least 15 yards.
O-T C% (On-Target Catch%)
The percentage of receptions on targets that did not require the receiver to unnecessarily adjust. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.
Pos% (Positive%)
Percentage of targets to the receiver with a positive Expected Points Added on the play.
  • v Man - versus Man coverage
  • v Zone - versus Zone coverage
Rec Rtg (Receiver Rating)
Traditional Passer Rating on throws when this receiver is targeted.
Rtes Run (Routes Run)
The number of routes run by a wide receiver on passing plays.
Slot%
Percentage of plays on which the receiver lined up in the slot or in a reduced (nasty) split.
TAE (Targets Above Expectation)
The number of times per 100 routes a receiver is targeted above the number of times that he would be expected to be targeted based on a number of contextual factors.
Tgt Shr (Target Share)
Percentage of a team's targets that went to a receiver.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
Uniq Rtes (Unique Routes)
Number of distinct routes that a receiver ran at least once in a season.
YAC
Yards after catch, the amount of additional yards the receiver gains after catching the ball.
Y/RR
Receiving yards per route run.
Y/Tgt
Receiving yards per pass attempt in which the receiver is targeted, including incompletions.

Tight End

ADoT (Avg Depth of Target)
Average yards downfield at which the player was targeted, from the LOS to the intended catch point.
Air Yards
The total number of yards the ball traveled downfield from the line of scrimmage on receptions.
B+MT/R
Broken and Missed Tackles per Reception.
BB% (Blown Block%)
The percentage of blocking snaps that the player had a blown block.
Cbl C% (Catchable Catch%)
The percentage of receptions on catchable targets. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.
Comp%
Percentage of targets to a receiver that resulted in completions.
O-T C% (On-Target Catch%)
The percentage of receptions on targets that did not require the receiver to unnecessarily adjust. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.
Pos% (Positive%)
Percentage of targets to the receiver with a positive Expected Points Added on the play.
  • v Man - versus Man coverage
  • v Zone - versus Zone coverage
Rec Rtg (Receiver Rating)
Traditional Passer Rating on throws when this receiver is targeted.
Split Out%
Percentage of plays on which the player lined up as a wide receiver.
Tgt Shr (Target Share)
Percentage of a team's targets that went to a receiver.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
YAC
Yards after catch, the amount of additional yards the receiver gains after catching the ball.
Y/RR
Receiving yards per route run.
Y/Tgt
Receiving yards per pass attempt in which the receiver is targeted, including incompletions.

Offensive Line

BB% (Blown Block%)
The percentage of blocking snaps that the player had a blown block.
Blown Block Splits
  • Pres - Blown blocks resulting in pressure on the quarterback
  • Sack - Blown blocks resulting in a sack
  • Pass - Blown blocks on pass plays
  • Run - Blown blocks on run plays
Bnc% (Bounce%)
The percentage of runs that didn't go through the designed gap.
Pos% (Runs To Gap split)
Positive Percentage, percentage of carries with a positive Expected Points Added.
Pres% (Team Stat)
Percentage of total team plays where any defensive player recorded a quarterback hurry, hit, knockdown or sack.
Run Beh % (Run Behind %)
Percentage of plays where the run was intended to go behind the blocker.
TM Pres% (Team Pressure%)
Team pressure percentage.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
Y/A (Runs To Gap split)
Yards per rush attempt.
YBC/A (Runs To Gap split)
Yards before contact per rush attempt.

Interior Defensive Line

ATD+ (Adjusted Tackle Depth Plus)
ATD+ compares actual tackle depth to the expected tackle depth based on personnel, intended run gap, and the defender’s pre-snap alignment. This figure is then scaled so that 100 is average. A figure of 110 indicates a player who is 10% better than average; a figure of 90 indicates a player who is 10% worse than average.
Bnc% (Forced Bounce Rate)
The percentage of runs that didn't go through the designed gap.
B+MT
Broken and Missed Tackles, attempts where the defender was in position to make a tackle and failed to bring down the ballcarrier.
B+MT%
Percentage of tackle attempts that result in a broken or missed tackle.
Deflected
Plays where the defender either knocked a pass down or deflected a pass at the line of scrimmage.
Hits
Plays with meaningful contact made by the defender on the quarterback before or as he releases the football.
HOB% (Hand on Ball%)
Percentage of plays where a defender got their “hand on the ball." This includes breaking up or intercepting a pass as well as forcing or recovering a fumble.
Hurries
Plays where the defender forced the QB to alter his throwing motion, leave the pocket, or rush his throw.
KD (Knockdowns)
Plays where the quarterback gets knocked down to the ground by the defender after he releases the football.
Pos% (Positive Percentage) (When Run At Split)
The percentage of plays that result in a positive EPA for the offense. Lower numbers are better for defenders.
Pres% (Pressure Rate)
The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.
Pr% +/- (Pressure % +/-)
Pressure Rate above or below an expected pressure rate as determined by the quarterback’s drop type, the down and distance, the score, the use of play action, and the defender’s alignment. For more information, see this article.
Pres Shr (Pressure Share)
Percentage of a team's individual pressures made by the defender.
Qk Pr% (Quick Pressure%)
Percentage of pass rushes that resulted in the player generating the first pressure on the quarterback and doing so in 2.5 seconds or less.
Run At%
Percentage of carries where the defender was positioned in the designed gap.
Sack%
Percentage of carries where the defender was positioned in the designed gap.Percentage of pass rushes that resulted in a sack.
Tkl Shr (Tackle Share)
Percentage of a team's tackles made by the defender.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
True Pr% (True Pressure Rate)
Pressure rate that isolates straight dropbacks which are more likely to be similar across situations.

Edge Rusher

3-Pt% (3-Point Stance%)
Percentage of plays where the defender was lined up with a hand on the ground (includes 4-point stances).
ATD+ (Adjusted Tackle Depth Plus)
ATD+ compares actual tackle depth to the expected tackle depth based on personnel, intended run gap, and the defender’s pre-snap alignment. This figure is then scaled so that 100 is average. A figure of 110 indicates a player who is 10% better than average; a figure of 90 indicates a player who is 10% worse than average.
Bnc% (Forced Bounce Rate) (When Run At split)
The percentage of runs that didn't go through the designed gap.
B+MT
Broken and Missed Tackles, attempts where the defender was in position to make a tackle and failed to bring down the ballcarrier.
B+MT%
Percentage of tackle attempts that result in a broken or missed tackle.
Deflected
Plays where the defender either knocked a pass down or deflected a pass at the line of scrimmage.
Hits
Plays with meaningful contact made by the defender on the quarterback before or as he releases the football.
HOB% (Hand on Ball%)
Percentage of plays where a defender got their “hand on the ball." This includes breaking up or intercepting a pass as well as forcing or recovering a fumble.
Hurries
Plays where the defender forced the QB to alter his throwing motion, leave the pocket, or rush his throw.
KD (Knockdowns)
Plays where the quarterback gets knocked down to the ground by the defender after he releases the football.
Pos% (Positive Percentage) (When Run At Split)
The percentage of plays that result in a positive EPA for the offense. Lower numbers are better for defenders.
Pres% (Pressure Rate)
The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.
Pr% +/- (Pressure % +/-)
Pressure Rate above or below an expected pressure rate as determined by the quarterback’s drop type, the down and distance, the score, the use of play action, and the defender’s alignment. For more information, see this article.
Pres Shr (Pressure Share)
Percentage of a team's individual pressures made by the defender.
Qk Pr% (Quick Pressure%)
Percentage of pass rushes that resulted in the player generating the first pressure on the quarterback and doing so in 2.5 seconds or less.
Rush%
Percentage of quarterback dropbacks where the defender rushed the quarterback.
Sack%
Percentage of carries where the defender was positioned in the designed gap.Percentage of pass rushes that resulted in a sack.
Tkl Shr (Tackle Share)
Percentage of a team's tackles made by the defender.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
True Pr% (True Pressure Rate)
Pressure rate that isolates straight dropbacks which are more likely to be similar across situations.

Mike/Will Linebacker

ATD+ (Adjusted Tackle Depth Plus)
ATD+ compares actual tackle depth to the expected tackle depth based on personnel, intended run gap, and the defender’s pre-snap alignment. This figure is then scaled so that 100 is average. A figure of 110 indicates a player who is 10% better than average; a figure of 90 indicates a player who is 10% worse than average.
Blitz%
Percentage of quarterback dropbacks where the defender rushed the quarterback.
Brk Tkl / BT% (Broken Tackles) Run At split)
The (number of times / percentage of tackle attempts) where a defender was in position to make a tackle and made contact with the ball carrier, but failed to bring them down.
B+MT%
Percentage of tackle attempts that result in a broken or missed tackle.
D Catch% (Deserved Catch%)
The percentage of targets as the primary defender that the receiver either caught or dropped the ball when the pass was catchable.
HOB% (Hand on Ball%)
Percentage of plays where a defender got their “hand on the ball." This includes breaking up or intercepting a pass as well as forcing or recovering a fumble.
Miss Tkl / MT% (Missed Tackles)
The (number of times / percentage of tackle attempts) where a defender was in position to make a tackle but the ballcarrier eluded the tackle without any contact.
PBU (Pass Breakups)
The number of times the defender batted, deflected for an incompletion, or defensed a pass attempt.
Pos% (Positive%)
The percentage of plays where the defender was targeted that resulted in a positive EPA for the offense. Lower numbers are better for defenders.
  • Man - When targeted in Man coverage
  • Zone - When targeted in Zone coverage
Pres% (Pressure Rate)
The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.
Pres Shr (Pressure Share)
Percentage of a team's individual pressures made by the defender.
Qk Pr% (Quick Pressure%)
Percentage of pass rushes that resulted in the player generating the first pressure on the quarterback and doing so in 2.5 seconds or less.
Sack%
Percentage of carries where the defender was positioned in the designed gap.Percentage of pass rushes that resulted in a sack.
Tkl Shr (Tackle Share)
Percentage of a team's tackles made by the defender.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

Cornerback

ADoT (Avg Depth of Target)
Average yards downfield at which the covered receiver was targeted, from the LOS to the intended catch point.
Air Yards
The total number of yards the ball traveled downfield from the line of scrimmage on targets.
B+MT (Broken and Missed Tackles)
Broken and Missed Tackles, attempts where the defender in position to make a tackle failed to bring down the ballcarrier.
B+MT%
Percentage of tackle attempts that result in a broken or missed tackle.
D Catch% (Deserved Catch%)
The percentage of targets as the primary defender that the receiver either caught or dropped the ball when the pass was catchable.
HOB% (Hand on Ball%)
Percentage of plays where a defender got their “hand on the ball." This includes breaking up or intercepting a pass as well as forcing or recovering a fumble.
Man%
The percentage of coverage snaps the defender was in man coverage.
PBU (Pass Breakups)
The number of times the defender batted, deflected for an incompletion, or defensed a pass attempt.
Pos% (Coverage Split)
The percentage of plays where the defender was targeted that resulted in a positive EPA for the offense. Lower numbers are better for defenders.
Pres% (Pressure Rate)
The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.
Rtg (Rating)
Traditional Passer Rating on passes where the defender was targeted.
Slot%
Percentage of plays the defender lined up across from a slot receiver.
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
YAC/C
Yards after the catch allowed per reception when the defender is targeted.
Zone%
The percentage of coverage snaps the defender was in zone coverage.

Safety

ATD+ (Adjusted Tackle Depth Plus)
ATD+ compares actual tackle depth to the expected tackle depth based on personnel, intended run gap, and the defender’s pre-snap alignment. This figure is then scaled so that 100 is average. A figure of 110 indicates a player who is 10% better than average; a figure of 90 indicates a player who is 10% worse than average.
Blitz%
Percentage of quarterback dropbacks where the defender rushed the quarterback.
Box%
Percentage of plays the defender lined up inside the box (within the extended tackle box at no more than eight yards depth).
B+MT (Broken and Missed Tackles)
Broken and Missed Tackles, attempts where the defender in position to make a tackle failed to bring down the ballcarrier.
D Catch% (Deserved Catch%)
The percentage of targets as the primary defender that the receiver either caught or dropped the ball when the pass was catchable.
HOB% (Hand on Ball%)
Percentage of plays where a defender got their “hand on the ball." This includes breaking up or intercepting a pass as well as forcing or recovering a fumble.
PBU (Pass Breakups)
The number of times the defender batted, deflected for an incompletion, or defensed a pass attempt.
Pos% (Coverage Split)
The percentage of plays where the defender was targeted that resulted in a positive EPA for the offense. Lower numbers are better for defenders.
Pres% (Pressure Rate)
The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.
Slot%
Percentage of plays the defender lined up across from a slot receiver.
Tkl Shr (Tackle Share)
Percentage of a team's tackles made by the defender.
Tgt-Help (Targets as Help Defender)
Targets when the player was determined to be the help defender (e.g. a safety in a deep zone when another player was in man coverage on the receiver).
Total Points
Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.
Total Points Rating
Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.
YAC/C
Yards after the catch allowed per reception when the defender is targeted.